EA Sports have confirmed that FIFA 20 will be released at the end of September.With each new release, the pressure is on the series’ game developers to improve the product and they take a wide range of views into consideration when figuring out which areas need focus.Feedback from professional Esports gamers, casual players, the online community and in-house experts are all heeded as changes are implemented and new features are rolled out. Article continues below Editors’ Picks ‘There is no creativity’ – Can Solskjaer get Man Utd scoring freely again? ‘Everyone legged it on to the pitch!’ – How Foden went from Man City superfan to future superstar Emery out of jail – for now – as brilliant Pepe papers over Arsenal’s cracks What is Manchester United’s ownership situation and how would Kevin Glazer’s sale of shares affect the club? This means EA’s developers are well equipped to give customers what they want while also pursuing their own creative visions for their flagship football game.Ahead of the release of FIFA 20, Goal takes a look at the gameplay changes and new features we can expect.Volta mode – street football Small-sided street football is back in FIFA 20 with the introduction of a new game mode called Volta (which means ‘return’ in Portuguese).Apparently one of the most requested additions from users, the new feature will be much different to the famous FIFA Street series in terms of its authenticity, opting for greater realism.Players will be able to play three-a-side, four-a-side and five-a-side matches using their own individualised character or household names such as Lionel Messi and Cristiano Ronaldo.Volta will be playable online – with leagues and so forth – and there will also be a story mode, which will seemingly replace The Journey.A.I. defending, movement & positioning The May edition of EA Sports’ ‘Pitch Notes’ revealed that the next iteration of FIFA will incorporate a number of changes to A.I. defending and movement.’ Planned tackling ‘ will be a new feature that favours manual defending and defending systems overall are being renewed to reward manual defending.Auto tackles and auto blocks will become less likely in FIFA 20 thanks to the planned reduction in ‘contain’ and ‘secondary contain’ effectiveness.As well as that, those who choose to manually defend in a given scenario will benefit from an improved jockey system , which is designed to enhance agility and precision.Furthermore, when defending set-pieces, computer intelligence will be improved in order to make marking match-ups more realistic. So, taller players will try to keep tabs on opponents of a similar height.Passing EA Sports are naturally striving for greater realism in FIFA 20 and things are getting harder, so it should be no surprise to learn that, as with other aspects of gameplay, passing is going to be harder.The pressure of scenario a player finds themselves in will correlate with how difficult it is to complete a pass effectively. So, 180 degree, first-time and awkward position passes will become more prone to interception .Corollary to that though, passes will be easier and there will be less chance of a mistake when a player is under little pressure or has their body positioned well on the pitch when receiving or playing the ball.There will also be a new option to ‘dink’ a through pass on the ground or in the air, while a driven pass-and-go mechanism will be enabled as well.Timed Finishing & one-on-one situations The ‘Timed Finishing’ mechanism that was introduced in FIFA 19 is set to be further fine-tuned in FIFA 20 and it looks like it will become harder to score.The green timing window for timed shots will be reduced in FIFA 20 from two-to-four frames to just two frames for every shot, which means players will need more skill in order to hit the back of the net.As well as that alteration, difficult 180 degree shots will now be less powerful than they were in FIFA 19, while timed shot accuracy will now result in lower precision.Staying on the theme of scoring, volley shots will also be less accurate and result in more volatile outcomes. It will also become more difficult to score headers in a crowded box.While shooting is being tweaked to make it more difficult, gamers will be relieved to learn that one-on-one finishing situations will be easier in FIFA 20.Shooting accuracy will improve in an ‘easy’ scenario – say, an open net – and goalkeepers’ reactions will no longer be ‘superhuman’.Chained skill moves FIFA players who enjoy the rush of breezing past multiple opponents using skill moves will have to be prepared to up their game in FIFA 20.Using skill moves is set to get harder in the next edition, with EA Sports indicating that chances of error increase “exponentially” when chaining more than two skill moves together.Goalkeeper reactions & movement As mentioned, goalkeepers that were seemingly superhuman in FIFA 19 will now be reduced to mere mortals in FIFA 20, with reactions in one-on-one situations altered to reflect reality.When users opt to manually control goalkeepers, they will also notice that the effectiveness of their movement will be reduced from the last game, so that means no more messing around with the ‘sweeper keeper’.Ball physics FIFA 20 will incorporate a new Ball Physics System that is intended to make the game more realistic in terms of how the ball moves through the air.The trajectories of shots will be different as a result, with how the ball spins and bounces fluctuating depending on connection and so on.So expect more ‘knuckleball’ shots in FIFA 20.
Ohio State then-freshman Tre Leclaire maintains possession of the ball in the first quarter against Loyola Maryland in the first round of the NCAA tournament on May 14, 2017 at Ohio Stadium. Credit: Sheridan Hendrix | Oller ReporterThe Ohio State men’s lacrosse team ran down the historic ramp into Ohio Stadium today trailing in the Big Ten standings and facing a three-game losing streak while it prepared to meet Penn State on the field needing a win.The Buckeyes (5-5, 0-1 Big Ten) didn’t get the result they wanted, however, dropping the afternoon affair 12-4 to the Nittany Lions (7-3, 1-0 Big Ten).With a season performance from sophomore goalie Colby Kneese and a dominant show in the faceoff x from sophomore midfielder Gerard Arceri, Penn State overpowered Ohio State both offensively and defensively to emerge from the game with its first conference win of the year.“Well there wasn’t a whole lot of things that we were crazy about, I mean, at the end of the day hats off to Penn State,” Ohio State head coach Nick Myers said. “At the end of the day it’s a loss and we’re going to have to circle back up and make sure we put an emphasis on the things we’ve got to do to be successful in this conference and go after our first conference win on the road.”Penn State worked tirelessly all game to command a significant seven-goal lead going into the final period — a mountain that proved too high for the Buckeye offense to overcome. The Nittany Lions’ offensive flexibility lent itself to plenty of high-quality passes, assists and goal-scoring opportunities, while their stolid defense and Kneese’s quick reflexes kept a staggering 80 percent of Ohio State’s shots out of the cage.Penn State senior midfielder Ryan Keenan dominated offensively for his team, scoring a hat-trick and putting up seven shots against Ohio State sophomore goalie Josh Kirson. Three other Lions posted at least two goals in the scorebook. Ohio State’s goals were few, but nevertheless impressive, especially given Kneese’s efficiency. In the second period, freshman attackman J.T. Bugliosi, assisted by senior attack Colin Chell, shook a defender next to the cage and went behind his back, slipping the ball past an unsuspecting Kneese. Three other Buckeyes recorded goals. Both teams put up 35 shots, but in the end it was Penn State that had more quality finishes. Meyers said the team had to take the tough decision and use it as a means for them to improve for next week’s game against No. 6 Johns Hopkins. “You’ve got to make it about you,” Meyers said. “You know, you’ve got to go back to your training and hope that your training gets you through. I mean, kid had a nice job in the goal, he certainly had a lot of saves. We have to put that on ourselves, you know, putting the ball in the net is something we’ve got to make a priority and it starts with us in terms of the repetitions that we get.”While the result might be on players’ minds in the short term, dwelling on it won’t be in their agenda as they embrace a full week of practice in preparation for another difficult conference matchup next weekend.“You’ve just gotta move past this one and get back to work this week and prepare for [Johns] Hopkins next week,” Chell said. Ohio State hits the road for its second Big Ten game and travels to Baltimore to meet Johns Hopkins (6-2, 0-0 Big Ten) at noon April 7.